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Age of wonders 3 auto combat
Age of wonders 3 auto combat









age of wonders 3 auto combat

(The AI does okay if you start next to eachother on the battlefield, and also in sieges.) You might get better results from sending 1 stack of 6 strong, healthy troops, than by using 12 with weaker troops mixed in.

age of wonders 3 auto combat

* The AI is bad at coordinating multiple armies.

age of wonders 3 auto combat

But you can't expect your Bard stack to get very great results. The AI uses units like archers, swordsmen, cavalry well as long as you keep the speeds equal. * Do not rely on complex, fragile units with many abilities. If you rely on having multiple heroes per stack, auto-combat might not be your friend. Your hero can be functionally invincible, but the AI will have it sit back and shoot darts until the last possible moment. 1 cavalry unit in a stack of slugs WILL see that cavalry unit charge off towards his doom. The AI will happily charge that 1 hitpoint gold medal shock-trooper run right at the enemy to score a single hit. That said, there are a few things you can do to improve your quick combat outcomes from the player side of things: It also added the retry button in case you lose units. Planetfall does something like that, giving player factions an auto-combat advantage when fighting neutrals, to remove the frustration even though it's kind of a cheat. AI does get some bonuses at high difficulty levels when fighting neutrals like treasure site units, perhaps those could be applied to the player. I am not aware of any mods that change this. It's fair, it's just that the AI is kind of reckless sometimes. Late game you just have to accept that you're going to lose the odd unit in quick combat.











Age of wonders 3 auto combat